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原址:http://pc.ign.com/articles/121/1216836p1.html
原文:
Remember a little while ago when the Internet was pretty sure Diablo III was going to come out in February? Blizzard quickly debunked that rumor, and based on what game director Jay Wilson had to say in a recent post, it sounds like there's still quite a bit of work to do before Diablo III will finally be ready to ship.
Diablo III was announced back in 2008 and was in production well before then. It's been over a decade since the release of the last Diablo product. Many just want to play at this point, but Wilson recommends patience. "While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it," said Wilson. "I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game."
The exact release date for Diablo III has yet to be revealed, though Blizzard said in late 2011 to expect Diablo III in early 2012. So what has the development team at Blizzard been working on? Quite a bit, as it turns out.
Wilson points out that Scrolls of Identification have been taken out of the game. Traditionally in Diablo, these scrolls needed to be carried around and used on powerful magical items in order to discover their statistical bonuses. In Diablo III you'll still need to identify items, but every class can do so without a need to use a scroll. If you find an unidentified item, you just click it, wait for a timer, Scrolls of Identificationand the item's full statistical readout is revealed. "We love the double-discovery of finding a present and then unwrapping it, but we don't think it requires a physical item you have to find and keep in your bags to get the same effect."
Of more significance is the removal of the Mystic artisan. Previously Blizzard had announced three artisans that would help you with crafting: the Blacksmith for weapons and armor, the Jeweler for gem modification, and the Mystic for item enchants. The Mystic was a substantially developed subsystem, as you can see on the game guide, but now it's gone. "Enhancement was really just the socket and gem system with a different name, and it would prolong the release of the game even further to go back to the drawing board and differentiate it, so we'll revisit the Mystic and enhancements at a later time."
The Nephalem Cube and Cauldron of Jordan have also been removed. Previously, the Cube and Cauldron let you break down items into component parts and sell them off in the field, which as development continued the team didn't like as much. "We found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk," said Wilson. "It's a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out." Salvaging items will now just take place at the Blacksmith. The team is also renaming the Stone of Recall, calling it simply Town Portal, and its functionality of bringing you back to town will be accessible from the skill bar instead of the inventory pane.
The core attribute system currently in the beta of Attack, Precision, Defense and Vitality is changing as well. For the final game, you'll get Strength, Dexterity, Intellect and Vitality. Strength boosts Barbarian damage and armor, Dexterity increases Demon Hunter and Monk damage alongside chance to dodge, Intellect ups damage for Wizards and Witch Doctors and increases health gained from globes, and Vitality increases overall health. "By specifically targeting stats at classes, we can reduce the amount of item overlap, diversify our item pool, and create a cleaner, more exciting itemization system," said Wilson. "The item hunt has always been based on secondary stats and affixes, and we're working hard to ensure build diversity is as large as possible by getting as many affixes into the game as possible (adding more item affixes is also something we've been working on). Simply including affixes that augment specific skills greatly expands the itemization pool and build possibilities."
Some of these changes will be rolled into the ongoing beta, though others will remain behind closed doors at Blizzard. Wilson claims changes will also be made to the skill and rune system, and it should be very interesting to find out exactly what. "Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo III won't just live up to our expectations, but will continue to do so a decade after it's released."
Sounds like there's still a lot going on under the hood. Hopefully that early 2012 release window holds true. |
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