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[业界] 《Dead or Alive 3DS》如果你是Hardcore玩家,请关掉3D

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发表于 2011-2-18 10:19 | 显示全部楼层 |阅读模式

3D is one the major draws for Nintendo's new 3DS handheld, yet Team Ninja head Yosuke Hayashi advises hardcore players who grab his launch game, Dead or Alive: Dimensions, to turn the 3D off.

While he says people who really want to see the game in 3D should go ahead and do so, he goes on to suggest: "For those after a hard-core fighting experience, turning the 3D effect off would be a better way to go. We are giving different users two different ways to enjoy the game."


The reason? When the game is running in 2D mode you get a silky smooth 60 frames-per-second refresh rate. When you flick on 3D mode that drops to 30fps.

It even affects online multiplayer, where you might assume that, for connection purposes, the game is locked to 30fps. "Regardless of the mode you are playing, when the 3D slider is turned on the game will run at a constant 30 fps," confirms Hayashi.

"This system works regardless of the mode you are playing, so even if you are playing against others via local/online play, if you turn the stereoscopic 3D effect off, and even if other players have it on, your game will constantly run at 60fps," Hayashi elaborated," he adds.

Hiyashi suggests that hardcore fighters will appreciate the added frame rate over the 3D, which he says doesn't add more to gameplay but is just a visual effect.
 楼主| 发表于 2011-2-18 10:19 | 显示全部楼层
3d效果是3ds最主要的一个卖点。然而,Team Ninja 头头Yosuke Hayashi 却建议Hardcore玩家在玩这个首发游戏的时候关闭3D效果。
Yosuke Hayashi 建议,如果玩家的确想看3D效果的话,请便,但是对于那些Hardcore玩家来说,关闭3D效果将更好。为何?
问题关键在于帧数,当2D的情况下,游戏能在60帧下运行,而当在3D情况下时,游戏的帧数只能达到30.
在线联机的时候也是如此,如果你开了3D效果,帧数会变成30帧。
Yosuke Hayashi 说,对于Hardcore玩家来说,帧数比3D效果更重要,因为3D只是一个显示效果(视觉效果),不影响游戏玩法。
 楼主| 发表于 2011-2-18 10:20 | 显示全部楼层
老老实实说你做不出60帧3D效果不就得了。
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