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[业界] 58%的游戏开发者认为任天堂平台开发环境很糟糕

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发表于 2011-10-6 15:42 | 显示全部楼层 |阅读模式
A survey of around 200 independent developers, asking which formats the teams had supported and planned to continue working on in future. Sadly, Nintendo consoles sit right at the bottom.

The survey asked developers what they believe to be the most important factor in choosing a platform to work on, with the most influential being ease of working with the platform holder, just above the platform's install base. As a follow-up, developers were asked to rate their past experiences, and it doesn't make good reading for Nintendo

21% rated Nintendo as "very easy" to work with, and a further 21% described their experience as "so-so"; 37% called Nintendo "difficult", with 21% going as far as "excruciating". As a point of comparison, Xbox Live Arcade came out worse with just 16% of developers rating their experience as "very easy" or "so-so" and 48% saying it was "excruciating". However, PlayStation Network sits on a satisfaction rating of 62%, with Android Marketplace, Facebook, iOS and Steam all ranking higher.

Of course many independent developers continue to support Nintendo with downloadable games, but we can all agree the company has plenty of improvements to make if Wii U is to become a serious challenger in the digital space.
 楼主| 发表于 2011-10-6 15:43 | 显示全部楼层
Survey - 58% of Indie Devs Say Nintendo Difficult to Deal With
调研结果:58%的游戏开发者认为任天堂提供的开发环境很糟糕

采访将近200个独立开发者后,问及未来的开发方向选择时,悲剧的是,任天堂主机排在垫底的位置。
在众多开发者眼中,平台开发的亲和力是他们选择的最重要因素,这点甚至高出了主机普及率。开发者根据过往的开发经验和体会中得出,任天堂这方面做的让人失望。

21%的开发者认为任天堂平台“很容易”,同时也有21%开发者认为“一般般”,37%开发者认为“困难”,还有21%开发者认为“让人抓狂”。
作为对比,Xbox Live Arcade有16%开发者认为是“很容易”到“一般般”, 48%认为困难。让人欣慰的是PlayStation Network开发满意度达到了62%,而安卓、Facebook、iOS、 Steam等平台的满意度就更加高了。
当然那些认为任天堂开发环境糟糕的开发者并没有表态说放弃任天堂的平台,只是如果任天堂想认真对待Wii U取得一些成绩的话,就应该多加重视第三方。
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