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[业界] 皮特摩尔:WiiU应该重视在线,避免成为过渡型主机

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发表于 2011-8-12 12:19 | 显示全部楼层 |阅读模式
Commenting on the future of Nintendo’s recently announced console, EA COO Peter Moore asserts that the Wii U is bigger than everyone thinks – and that better online is important to its success.

“I think the [tablet] controller [is huge]. This is not about specs anymore… This is about, as it was with the Wii, is the controller a unique way of enjoying a game experience, regardless of what the graphic fidelity is?”

“Now it’s about interfaces. Now it’s about building a community in a rich, powerful, way. And now it’s about, ‘What is the way we can control the game?’ You’ve seen that with Move, you’ve seen it with Wii MotionPlus more recently, and you’ve certainly seen it with Kinect.”

“I think Nintendo totally gets that multi-player, building community, co-op play, having the ability to bring games that are deeper – all of these things are now very important.”
 楼主| 发表于 2011-8-12 12:19 | 显示全部楼层
EA的COO(首席运营官)皮特摩尔在谈及任天堂尚未推出的新主机WiiU时表示:WiiU的体型比你想象中要大的多,在线功能是成功的关键。

皮特摩尔说:“我认为那个(平板)手柄控制器非常巨大,不单是体型,对比起wii的控制器我想这(wiiu控制器)应该有更多的乐趣,不过也或多或少受到那块屏幕的图形质量效果的影响?”

他接着说道:“目前的游戏是交流和互动的时代,是依赖一个丰富强大的游戏社区的时代。想想我们现在的控制器如索尼的MOVE、任天堂的体感棒、微软的Kinect,这些设备都愈发普及起来了。”

皮特摩尔提醒,任天堂应该“开始重视和着手建造一个类似PSN和Live的功能完善的网络社区服务。提供一个多人游戏、协同作战的社区平台,这些功能可以更深的开发到游戏的乐趣,这是非常重要,非常重要的关键。”
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