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[业界] 自翻:TeamNinja boss 早矢仕洋介 DOA5/NGSV 最新访谈

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发表于 2011-11-28 12:15 | 显示全部楼层 |阅读模式
来源:http://www.siliconera.com/2011/1 ... -gaiden-sigma-vita/

During our Ninja Gaiden 3 interview with Yosuke Hayashi we also discussed other projects in development at Team Ninja. Our interview continues with Dead or Alive 5 and Ninja Gaiden Sigma Plus for PlayStation Vita. If you missed part one, read all about Ryu’s dark hero roots here.(http://www.siliconera.com/2011/1 ... yabusa-a-dark-hero/)
记者:在我们对早矢仕先生(以下简称小弟)的NG3访谈中,我们也谈到了TN其他项目的进展情况。我们继续采访关于DOA5和NGSV。如果错过了第一部分,请访问括号内的网址。

And how are you going to create an "action experience" on PlayStation Vita?
记者:请问你是如何在PSV上开创“动作体验”的?

Yosuke Hayashi, Team Ninja Head: We’re looking at bringing all of the action from Ninja Gaiden onto Vita. Being a portable device, players will want to play it in smaller chunks. We’re going to incorporate the play style from Ninja Gaiden 3 into Ninja Gaiden Sigma. It will feel different than Ninja Gaiden 3, but if you play both you can enjoy everything Ninja Gaiden has been and is now.
小弟:我们想把NG所有的动作带到Vita上。作为一个掌上设备,玩家会在一个狭小的区域内玩游戏,我们想把NG3的游玩方带  到NGSV里。你会感到和NG3的不同,但你会玩到在NG系列里过去和现在的一切。

How are you going to use the Vita’s unique hardware to do this?
记者:你要如何运用PSV的特殊硬件来做这些?

Of course we’re looking at how we can use the touch panels into gameplay. Having a portable console with the two analog sticks makes the game feel like a console title. We’re confident we bring a console action feel to the Vita.
小弟:当然我们在看如何将背部触摸运用到游戏中。有两个类比摇杆的掌机让游戏感觉像主机游戏。我们有信心把主机的动作感受带到PSV上。

Will there be any exclusive content in Ninja Gaiden Sigma for PlayStation Vita?
记者:PSV版NGS会有独占内容吗?

We’re thinking about what we can do with it. Right now, we’re just at the point of getting it running on the Vita. When we do have something more concrete we’ll let you know.
小弟:我们现在在考虑我们能做什么,我们只是处在让游戏运行的阶段。有了具体消息我会告诉你的。

以下是本主题重点

You’re also working on Dead or Alive 5 and we saw Ryu hanging off a rooftop.
记者:你也在开发DOA5,我们看到隼龙从屋顶上掉下去了

Everything you saw in that trailer was gameplay. That is a feature we are putting in there and it is one of the key features that will define the next level of fighting games.
小弟:你在演示视频里看到的是实机运行的。那是我们加的一个特征,而且是个在次代格斗游戏中要规定的关键特征。

To be completely honest, after Dead or Alive 4 we weren’t sure what the future was going to be. We were trying to think of something new, but we weren’t getting any ideas of what to do for 5. Then we saw Street Fighter IV and the fighting genre come back because in a large part of Capcom and what they were doing. For all of the fighting games that came out we looked at them, but there was something wrong. They looked great with updated graphics and had online gameplay, but the gameplay itself hasn’t changed. It’s still the gameplay we’ve had for years
小弟:开诚布公的说,DOA4之后我们确定不了系列的未来。我们试图琢磨一些新的东西,但是我们没有获得任何想法在5代到底应该做什么。之后我们看了街霸4,他们所做的让格斗风格回到了最初。我们看了所有的格斗游戏,但是总感觉有什么不对的。这些游戏因为升级的画面看起来非常棒而且拥有联机模式,但是游戏本身的玩法却没有改变,依旧是我们玩了许多年的。

We started to think how can we change the genre. What could we add new and put that into the fighting game? And that’s how that idea came out.
小弟:我们在想我们如何能够改变风格。我们能在格斗游戏里加什么新的要素?那(注:请参照TGS视频)就是那个主意如何产生的。
 楼主| 发表于 2011-11-28 12:15 | 显示全部楼层
How else do you want to change the genre? Some developers like Arc System Works put an emphasis on technical combos while the Soulcalibur series is more accessible. Where does Dead or Alive and its new system fit in?
记者:还有什么其他的你想改变的风格?比如ARC这样的厂商注重于技术向的连技,刀魂系列更易上手。DOA的新系统会如何?

Dead or Alive is different from both of those. We’re looking for simple, but deep fighting entertainment. We’re not looking to be a technical hardcore fighter. We want a game that a lot of people can have fun with, but people who want that depth can find it. When people watch the second part of the demo that will give players a sense of what we’re thinking of when we mean "fighting entertainment."
小弟:DOA不同于它们。我们在寻找简单但是深奥的格斗游戏。我们不会照顾一名核心格斗玩家。我们想要许多人能够从中找到乐趣,但是想深入的话也是没问题的。当看到演示的第二部分时,我们会把我们所想的”格斗娱乐“带给玩家。

Are you creating any new characters for Dead or Alive 5?
记者:会有新人么?

Yes, absolutely. It’s a numbered title, so we will have new characters. In the gameplay footage, you can tell the character designs have been updated as well. The characters that you’ve come to know and love will be changed too and players will feel the entire roster is refreshed.
小弟:是的,绝对会有。这是正统续作,所有会有新人的。人物设计同时也会更新。你喜爱的人物会改变,全员都会焕然一新。

Were there any ideas from Code Chronos that made it into Dead or Alive 5?
记者:有什么东西是从《代号:克洛诺斯》带到DOA5的么?(注:克洛诺斯是前传性质作品,已停止开发,其实应该就是DOAD的历代记模式)

As a project it has been canceled, but people who were involved with that project have worked on Dead or Alive 4, Dimensions, and Dead or Alive 5. There is a link there, but there isn’t a direct connection
小弟:作为一个已取消的项目,我们在DOA4,DOAD,DOA5都会围绕它的,但不会有直接的联系。
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